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Music Theory

Singing Games

Games to train your singing pitch. The game gives you a note or a chord, you sing it, and the microphone on your phone or computer checks whether you are in tune. The more in tune you are, the farther your musician goes. They are free, they run in your browser and there is nothing to install.

Scene from the game Long Jump: a band musician on the track next to the sand pit

Long Jump

Listen to a note and sing it for 5 seconds. Each second you hold it in tune adds 1.90 m to your jump. A good place to start with single notes.

Play Long Jump
Scene from the game High Jump: a band musician in front of the bar and the mat

High Jump

Sing two notes: the first is the run-up and the second is the jump. Levels run from 2nds and 3rds up to every interval.

Play High Jump
Scene from the game 110-Meter Hurdles: a band musician at the start of the track

110-Meter Hurdles

Sing a whole scale, note by note: each note is a hurdle you only clear once it is in tune. Here distance does not count, time does: the fastest runner wins.

Play the hurdles
Scene from the game 100-Meter Dash: a band musician on the running track

100-Meter Dash

Sing a short melody from memory, note by note: not a scale or a chord but a real phrase with a few leaps. Rhythm is not scored, only tuning.

Play the 100-meter dash
Scene from the game 200-Meter Dash: a band musician on the running track

200-Meter Dash

Twice as long as the 100-meter dash: two different melodic shapes chained one after the other in the same key. Still no rhythm scoring, only tuning.

Play the 200-meter dash
Scene from the game 400-Meter Dash: a band musician on the running track

400-Meter Dash

Four times the 100-meter dash: four different melodic shapes chained into one very long melody. The toughest memory challenge of the running games.

Play the 400-meter dash
Scene from the game Javelin Throw: a band musician holding the javelin next to the measuring tape

Javelin Throw

Sing a glissando between two notes: hold the first, slide your voice to the second and hold it. A lane guides you and decides how far the javelin flies.

Play Javelin Throw
Scene from the game Triple Jump: a band musician on the track next to the sand pit

Triple Jump

Sing the arpeggio of a major or minor chord: root, third and fifth. Three notes, three jumps. Good practice for chords and thirds.

Play the triple jump
Scene from the game Obstacle Race: a band musician on the running track

Obstacle Race

Sing 8 obstacles in a row: each is an interval that can go up or down from a base note, and you clear it only when both notes are in tune. The most complete and hardest of the nine games.

Play the obstacle race

What these games train

Intonation is singing or playing each note at exactly the right pitch. It is the basis of playing in tune in an ensemble: in a band, an orchestra or a choir, good tuning depends on each player hearing the note they want and correcting it on the spot. These games train exactly that:

  • Listening before you sing: hear a reference and remember it.
  • Correcting on the fly: the needle shows whether you are flat or sharp, and you adjust.
  • Holding the note: the time you spend in tune is what counts, not a lucky hit.
  • Recognizing chords: in the triple jump you sing the three notes of the chord, with its major or minor third.
  • Measuring intervals: in the high jump you sing two notes a given distance apart, from a 2nd to a 7th.
  • Controlling a glissando: in the javelin throw you slide your voice from one note to another at a steady speed, inside a lane.
  • Singing a whole scale: in the hurdles you sing all eight degrees of a major or minor scale, one after another, without skipping any.
  • Telling whether an interval goes up or down: in the obstacle race you do not know in advance, so you have to listen to each leap before singing it instead of repeating a pattern.
  • Singing a melody from memory: in the 100-meter dash you sing a short real phrase, with steps and a few leaps; rhythm does not count, only tuning.
  • Holding melodic memory over long phrases: in the 200- and 400-meter dashes the melody chains 2 or 4 shapes in the same key, and you have to remember them all and link them without losing your reference.

Before you play

These games use the microphone, so your browser will ask for permission the first time. The audio is analyzed on your device and is never recorded or sent to a server. Find a quiet place. The local leaderboard is stored only on your device; only what you choose to publish (nickname, musician and result) is sent to the world leaderboard.

To check the tuning of an instrument rather than your voice, use the online tuner. For the theory behind the games, see the music theory exercises. If you prefer to read and write on the staff, try the music theory games, or train your ear with the ear training games.

Frequently Asked Questions

What is intonation in music?
Intonation is the ability to sing or play each note at exactly the right pitch. You train it by listening to a reference, reproducing it and correcting the difference.
Do I need to install anything to play?
No. The games run in the browser on your phone or computer. You only need to allow microphone access.
Is my voice recorded?
No. The microphone audio is analyzed on your device to detect the pitch of the note, and it is never recorded or sent to a server.
Who are these games for?
Anyone who studies music, whether or not they have singing experience: music theory students, band and orchestra players and choir singers.